AVFoundation + AssetWriter:用图像和音频生成电影

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18328195453

2025-06-15 05:20

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使用AVFoundation和AssetWriter可以很方便地将图像和音频合成为电影。这种方法非常适合需要动态生成电影的应用,比如实时视频编辑、视频特效等。

在这篇文章中,我们将介绍如何使用AVFoundation和AssetWriter来生成电影。我们将首先讨论如何准备图像和音频数据,然后介绍如何将它们合成为电影

准备图像数据

在生成电影之前,我们需要准备好图像数据。首先,我们需要将图像转换为CMSampleBufferRef格式,这是AVFoundation中表示图像数据的一种方式。我们可以使用AVAssetWriterInputPixelBufferAdaptor来将图像数据写入到AssetWriter中。

以下是一个示例代码,演示了如何将UIImage转换为CMSampleBufferRef:

Swift

func createSampleBuffer(from image: UIImage) -> CMSampleBuffer? {

let pixelBuffer = createPixelBuffer(from: image)

var sampleTimingInfo = CMSampleTimingInfo(duration: CMTime(value: 1, timescale: 30), presentationTimeStamp: .zero, decodeTimeStamp: .invalid)

var sampleBuffer: CMSampleBuffer?

CMSampleBufferCreateForImageBuffer(allocator: kCFAllocatorDefault, imageBuffer: pixelBuffer, dataReady: true, makeDataReadyCallback: nil, refcon: nil, formatDescription: nil, sampleTiming: &sampleTimingInfo, sampleBufferOut: &sampleBuffer)

return sampleBuffer

}

func createPixelBuffer(from image: UIImage) -> CVPixelBuffer? {

let options: [String: Any] = [

kCVPixelBufferCGImageCompatibilityKey as String: true,

kCVPixelBufferCGBitmapContextCompatibilityKey as String: true

]

var pixelBuffer: CVPixelBuffer?

CVPixelBufferCreate(kCFAllocatorDefault, Int(image.size.width), Int(image.size.height), kCVPixelFormatType_32ARGB, options as CFDictionary, &pixelBuffer)

if let pixelBuffer = pixelBuffer {

CVPixelBufferLockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))

let context = CGContext(data: CVPixelBufferGetBaseAddress(pixelBuffer), width: Int(image.size.width), height: Int(image.size.height), bitsPerComponent: 8, bytesPerRow: CVPixelBufferGetBytesPerRow(pixelBuffer), space: CGColorSpaceCreateDeviceRGB(), bitmapInfo: CGImageAlphAInfo.premultipliedFirst.rawValue)

context?.draw(image.cgImage!, in: CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height))

CVPixelBufferUnlockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))

return pixelBuffer

}

return nil

}

准备音频数据

除了图像数据,我们还需要准备音频数据。与图像数据类似,我们需要将音频数据转换为CMSampleBufferRef格式,并使用AVAssetWriterInput将其写入到AssetWriter中。

以下是一个示例代码,演示了如何将音频数据转换为CMSampleBufferRef:

Swift

func createSampleBuffer(from audioData: Data) -> CMSampleBuffer? {

var sampleBuffer: CMSampleBuffer?

var status = noErr

var audioBufferList = AudioBufferList()

audioBufferList.mNumberBuffers = 1

audioBufferList.mBuffers.mNumberChannels = 1

audioBufferList.mBuffers.mDataByteSize = UInt32(audioData.count)

audioBufferList.mBuffers.mData = UnsafeMutableRawPointer(mutating: audioData.bytes)

var format = AudIOStreamBasicDescription()

format.mSampleRate = 44100

format.mFormatID = kAudioFormatLinearPCM

format.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked

format.mFramesPerPacket = 1

format.mChannelsPerFrame = 1

format.mBitsPerChannel = 16

format.mBytesPerFrame = format.mChannelsPerFrame * format.mBitsPerChannel / 8

format.mBytesPerPacket = format.mFramesPerPacket * format.mBytesPerFrame

var audioBuffer = AudioBuffer(mNumberChannels: format.mChannelsPerFrame, mDataByteSize: UInt32(audioData.count), mData: audioData.bytes)

let bufferListSize = MemoryLayout<AudioBufferList>.size - MemoryLayout<AudioBuffer>.size + MemoryLayout<AudioBuffer>.size * Int(format.mChannelsPerFrame)

let bufferList = UnsafeMutablePointer<AudioBufferList>.allocate(capacity: bufferListSize)

bufferList.pointee = audioBufferList

status = CMAudIOSampleBufferCreateReadyWithPacketDescriptions(allocator: kCFAllocatorDefault, dataBuffer: nil, formatDescription: nil, sampleCount: audioData.count / Int(format.mBytesPerPacket), presentationTimeStamp: .zero, packetDescriptions: nil, sampleBufferOut: &sampleBuffer)

return sampleBuffer

}

生成电影

当我们准备好图像和音频数据后,我们可以开始生成电影了。首先,我们需要创建一个AVAssetWriter实例,并添加一个AVAssetWriterInput用于写入图像数据。然后,我们需要添加一个AVAssetWriterInput用于写入音频数据。

以下是一个示例代码,演示了如何生成电影

Swift

func generateMovie(imageURLs: [URL], audioURL: URL, outputURL: URL) {

let assetWriter = try! AVAssetWriter(outputURL: outputURL, fileType: .mov)

let vIDEOSettings = [

AVVIDEOCodecKey: AVVIDEOCodecType.h264,

AVVIDEOWidthKey: 640,

AVVIDEOHeightKey: 480

] as [String: Any]

let vIDEOWriterInput = AVAssetWriterInput(mediaType: .vIDEO, outputSettings: vIDEOSettings)

assetWriter.add(vIDEOWriterInput)

let audIOSettings = [

AVFormatIDKey: kAudioFormatLinearPCM,

AVSampleRateKey: 44100,

AVNumberOfChannelsKey: 1,

AVLinearPCMBitDepthKey: 16,

AVLinearPCMIsNonInterleaved: false,

AVLinearPCMIsFloatKey: false,

AVLinearPCMIsBigEndianKey: false

] as [String: Any]

let audioWriterInput = AVAssetWriterInput(mediaType: .audio, outputSettings: audIOSettings)

assetWriter.add(audioWriterInput)

assetWriter.startWriting()

assetWriter.startSession(atSourceTime: .zero)

let vIDEOQueue = DispatchQueue(label: "vIDEOQueue")

let audioQueue = DispatchQueue(label: "audioQueue")

vIDEOWriterInput.requestMediaDataWhenReady(on: vIDEOQueue) {

while vIDEOWriterInput.isReadyForMoreMediaData {

if let imageURL = imageURLs.first {

imageURLs.removeFirst()

let image = UIImage(contentsOfFile: imageURL.path)!

let sampleBuffer = createSampleBuffer(from: image)!

vIDEOWriterInput.append(sampleBuffer)

} else {

vIDEOWriterInput.markAsFinished()

break

}

}

}

audioWriterInput.requestMediaDataWhenReady(on: audioQueue) {

while audioWriterInput.isReadyForMoreMediaData {

if let audioData = try? Data(contentsOf: audioURL) {

let sampleBuffer = createSampleBuffer(from: audioData)!

audioWriterInput.append(sampleBuffer)

} else {

audioWriterInput.markAsFinished()

break

}

}

}

assetWriter.finishWriting {

print("Movie generated successfully!")

}

}

在这个示例代码中,我们首先创建了一个AVAssetWriter实例,并为视频设置了一些参数,比如编码格式和分辨率。然后,我们为音频设置了一些参数,比如采样率和声道数。接下来,我们使用两个队列来分别处理视频和音频数据。

在视频队列中,我们从图像URL数组中依次读取图像数据,并将其转换为CMSampleBufferRef格式,然后使用AVAssetWriterInput将其写入到AssetWriter中。

在音频队列中,我们从音频URL中读取音频数据,并将其转换为CMSampleBufferRef格式,然后使用AVAssetWriterInput将其写入到AssetWriter中。

当所有的数据都写入完成后,我们调用finishWriting方法来完成电影的生成。

使用AVFoundation和AssetWriter,我们可以很方便地将图像和音频合成为电影。在本文中,我们介绍了如何准备图像和音频数据,并使用AVAssetWriter将它们合成为电影。这种方法非常灵活,可以用于各种需要动态生成电影的应用场景。

案例代码

Swift

// 示例代码

希望这篇文章对你有所帮助,如果你有任何问题,请随时在评论区留言。

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