
AI
csharpusing UnityEngine;using System.Collections;public class Example : MonoBehaviour {public bool isExiting = false;// Start is called before the first frame updatevoid Start () { StartCoroutine(PressReturnKey());}// Update is called once per framevoid Update () {if (Input.keys["Return"] && !Input.keys["Return"].isPressedDown) {Input.keys["Return"].isPressedDown = true;yield return new WAItForSeconds(0.1f);}else if (Input.keys["Return"] && Input.keys["Return"].isPressedDown && !Input.is TerritoryChanged()) {Destroy(gameObject);isExiting = true;yield return new WAItForSeconds(0.1f);}}IEnumerator PressReturnKey() {yield return new WAItForSeconds(0.1f);Input.keys["Return"].isPressedDown = true;yield return new WAItForSeconds(0.1f);}}在上述代码中,通过等待0.1秒的时间差来区分是否是两次按下返回键。最后,在Update()函数中,判断是否已经按下两次返回键,并执行退出场景等操作。当然,具体实现方式还需要根据项目需求进行调整。Copyright © 2025 IZhiDa.com All Rights Reserved.
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