大将军罗马,新手开局变量优化策略揭秘?

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2025-10-03 07:10

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对于大将军罗马的开局变量设置,很多普通玩家可能还不太了解。今天,我来分享一些新手开局的变量调整技巧,对这方面感兴趣的朋友可千万不要错过,赶紧过来看看https://img1.ali213.net/glpic/2019/04/29/584_20190429113306761.jpg   新手开局变量分享   build_cost = -0.95 #建筑费用% 绿是-95%   build_time = -1 #建筑时间 -100%   global_unrest = -200 #国家不满值 绿是-   global_tax_modifier = 5 #国家税收%   local_population_growth = 500 #人口增长% 500%   global_monthly_state_loyalty = 10 #省份忠诚度   happiness_for_wrong_culture_modifier = 5 #不同文明幸福度500%   happiness_for_same_culture_modifier = 5 #主流文化幸福度500%   land_morale = 50 陆军士气+50   naval_morale = 50 海军士气+50   land_morale_modifier = 10 陆军士气+1000%   naval_morale_modifier = 10 海军士气+1000%   land_morale_recovery = 10 陆军士气恢复+1000%   naval_morale_recovery = 10 海军士气恢复+1000%   assault_ability = 9 攻击能力 +900%   health = 900 健康+900%   loyalty_gAIn_chance = -99 忠诚增加几率 -99   loyalty_gAIn_chance_modifier = -0.99 忠诚增加几率 -0.99%   max_friends = 200 最大好友数量 +200   max_rivals = 200 最大仇敌数量 +200   monthly_character_popularity = 80 每月人气 +80   monthly_character_popularity_decay = -0.99 每月人气 衰减 -99%   monthly_character_fam_prestige = 900 每月家族威望 +900   monthly_character_prominence = 80 每月人物名望 +80   monthly_character_loyalty = 900 每月忠诚 +900   monthly_wage_on_character_modifier = -0.99 每月报酬 -99%   prominence = 1000 名望 +1000   support_for_character_as_heir = 500 作为继承人的吸引力 +500   global_manpower_modifier = 5 #国家人力%   manpower_recovery_speed = 5 #人力恢复速度%   max_attrition = -0.95 #最大损耗% 绿-95%   supply_limit_modifier = 10 #补给上限%   fort_level = 5 #城堡等级   monthly_legitimacy = 1 #每月正统性   agressive_expansion_monthly_change = -10 #侵略性扩张度变化   global_cohort_recruit_speed = 5 #大部队招募速度% 100%   global_capital_trade_routes = 10 #首都进口路线   local_research_points_modifier = 10 #研究点% 1000%   ruler_popularity_gAIn = 10 #统治者人气增加   integrate_speed = 10 #整合速度   monthly_local_governor_wage = -0.95 #总督报酬% 绿是-95%   monthly_character_loyalty = 10 #每月忠诚度   cohort_reinforcement_speed = 2 #补员速度% 200%   siege_ability = 0.90 #围攻能力% 50%   subject_loyalty = 50 #附属国忠诚度   army_mAIntenance_cost = -0.95 #陆军维护费% -95%   navy_mAIntenance_cost = -0.95 #海军维护费% -95%   country_civilization_value = 50 #国家文明度等级% 50%   local_monthly_civilization = 50 #每月文明度变化% 50%   experience_decay = -0.95 #战术损失% 绿-95%   barbarian_spawn_chance = -2 #蛮族出现几率% -100%   monthly_tyranny = -10 #每月暴政度   monthly_general_loyalty = 9 #每月将领忠诚度   monthly_admiral_loyalty = 9 #每月海军将领忠诚度   monthly_governor_loyalty = 9 #每月总督忠诚度   next_ruler_legitimacy = 100 #下任统治者的正统性   enslavement_efficiency = 0.5 #抓奴效率% 1000%   local_citizen_happyness = 0.9 #本地公民幸福度%   local_freemen_happyness = 0.9 #本地自由民幸福度%   local_tribesmen_happyness = 0.9 #本地部落居民幸福度%   slaves_move_cost_modifier = -0.95 #移动奴隶行动花费% -95%   stability_cost_modifier = -0.95 #祭祀神灵行动花费% 绿是-95%   global_BUILDING_SLOT = 10 #增加建筑数量   improve_relation_impact = 10 #外交好感提升1000%   army_movement_speed = 5 #陆军移动速度 500%   movement_speed_if_no_road = 5 #无道路移动速度500%   navy_movement_speed = 5 #海军移动速度 500%   election_term_duration = 999 #选举期限+999   technology_investment = 5 #科技 500%   civic_tech_investment = 5 #民政科技500%   military_tech_investment = 5 #军事科技500%   religious_tech_investment = 5 #宗教科技500%   oratory_tech_investment = 5 #雄辩科技500%https://img1.ali213.net/glpic/2019/04/29/584_2019042911330453.jpg   以上就是小编给大家带来的大将军罗马新手开局变量分享,想必大家都了解了吧。作为一个普通网友,我想分享更多关于罗马的话题,可以去探索罗马论坛看看相关讨论

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