
移动
using System.Windows.Media.Effects;using System.Windows.Media.Effects.EffectResult;using System.Windows.Media.Media3D;using UnityEngine;public class CameraCollisionDetection : MonoBehaviour{ private Camera camera; private MeshFilter meshFilter; private MeshRenderer meshRenderer; private Line3D line3d; private Line3D[] lines3d; private Vector3[] point3d; // ...}上述代码中,我们首先需要获取到要检测的相机对象和相关组件,并初始化一个包含射线和点的数组。接下来,我们需要编写两个回调函数:HitTestFilterCallback和HitTestResultCallback。public delegate void HitTestFilterCallback(Visual3D visual3d, ref bool result);public delegate void HitTestResultCallback(Visual3D visual3d, bool result);// ...public void HitTestFilter(Visual3D reference, HitTestFilterCallback filterCallback){ // 进行筛选操作,判断是否应该过滤掉或加入测试结果}public void HitTestResult(Visual3D reference, bool result){ // 将测试结果返回给调用方}// ...在测试结果回调函数中,我们可以使用VisualTreeHelper来执行命中测试,并获取到相关参数。具体而言,我们可以使用以下代码进行测试:using System.Windows.Media.Effects;using System.Windows.Media.Effects.EffectResult;using System.Windows.Media.Media3D;using UnityEngine;public class CameraCollisionDetection : MonoBehaviour{ private Camera camera; private MeshFilter meshFilter; private MeshRenderer meshRenderer; private Line3D line3d; private Line3D[] lines3d; private Vector3[] point3d; // ... public void Start() { camera = Getcomponent(); meshFilter = Getcomponent(); meshRenderer = Getcomponent(); // ... } public void Update() { line3d = new Line3D(new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 1000f)); lines3d = new Line3D[2] { new Line3D(new Vector3(10f, 0f, 0f), new Vector3(20f, 0f, 0f)), new Line3D(new Vector3(10f, 0f, 1000f), new Vector3(20f, 0f, 1000f)) }; point3d = new Vector3[4] { new Vector3(10f, 0f, 1000f), new Vector3(10f, 0f, 0f), new Vector3(20f, 0f, 0f), new Vector3(20f, 0f, 1000f) }; // ... VisualTreeHelper.HitTest(camera.camera, (Visual3D reference, ref bool result) => { switch (result) { case false: Debug.LogError("Collision with " + reference.name); break; case true: Debug.LogError("No collision with " + reference.name); break; default: Debug.LogError("Invalid result from HitTest."); break; } }, (Visual3D reference, bool result) => { switch (result) { case false: Debug.LogError("Collision with " + reference.name); break; case true: Debug.LogError("No collision with " + reference.name); break; default: Debug.LogError("Invalid result from HitTest."); break; } }, new RayHitTestParameters(point3d)); // ...}这里我们使用VisualTreeHelper的HitTest方法来执行命测试。首先,我们定义了一个公共的过滤回调函数 HitTestFilter 和一个公共的结果回调函数 HitTestResult。然后,在Start()方法中初始化相机、滤网器和渲染器对象,并在Update()方法中创建了射线和点数组。最后,我们调用VisualTreeHelper的HitTest方法,并提供了一个包含射线和点数组的参数。在HitTestResult中,判断测试结果是否为真,并根据结果输出相关信息。以上就是使用WPF中的VisualTreeHelper进行三维碰撞检测的解决方案。通过这种方式,我们可以实现相机移动时的“穿墙模式”的解决方法。Copyright © 2025 IZhiDa.com All Rights Reserved.
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